Timeline for Can a video game have a GPL licensed engine and GPL-incompatible licensed assets? What about scripts?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Nov 23, 2017 at 15:49 | answer | added | amon | timeline score: 7 | |
Nov 23, 2017 at 2:32 | history | edited | unor | CC BY-SA 3.0 |
added 7 characters in body; edited tags
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Nov 23, 2017 at 1:14 | comment | added | sambler | It would depend on the terms of the non-gpl game pack. The gpl doesn't stop the game engine reading the non-gpl data files and scripts. It is common for a system distribution to bundle projects covered by different licenses, some licenses can be in conflict or prevent distribution so may be available to download and build but are marked as restricted or forbidden for inclusion when building packages for distribution. See the freebsd ports as an example of marking packages as such. | |
Nov 22, 2017 at 23:16 | comment | added | Brandin | Games are typically off the shelf commercial software. ScummVM has a page that promotes this (they say it is fine) and gives references to companies doing it: Bundling ScummVM. | |
Nov 22, 2017 at 21:49 | comment | added | Foxcat385 | Under which license is one of those games licensed? Is the game commercial and is it closed in terms of making derivative works? | |
Nov 22, 2017 at 20:00 | comment | added | Brandin | ScummVM would be one example. It is GPL, but the game assets for most (all?) games are not. | |
Nov 22, 2017 at 19:20 | history | asked | Foxcat385 | CC BY-SA 3.0 |