Questions tagged [eupl]

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How to explicitly allow static linking EUPL licensed library from differently licensed code?

I am developing library and I want to license it under EUPL v1.2. EUPL is not very clear about whether linking EUPL licensed library creates derivative work, so I want to explicitly allow it for both ...
2
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1answer
92 views

Is an open-source license an incentive for companies to buy an exception?

Assume we have a software which we developed completely ourselves from scratch. We are thinking of making the source code available to others, thus I am pondering what license to use. My question is: ...
2
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1answer
58 views

Changing the open source license of a forked project (EUPL to GPL)

I believe context is important, so here is a little story. Let's imagine (all characters and events in this story - even those based on real people - are entirely fictional) that Alice has developed ...
0
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1answer
68 views

License for research projects

Consider the following case: I write some code and place it online under License X. A researcher, or group of researchers, makes changes to the code and publishes a scientific paper based on the ...
3
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1answer
289 views

Meeting the “state changes” requirement in licenses

How do I meet the requirement to state changes of a forked project? The choose a license website has a table comparing licenses. One of the columns is called state changes. This is described as: ...
4
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1answer
227 views

Redistribution of modified fonts, originally licensed under Apache 2.0

I would like to use a font licensed under Apache License 2.0 (without a NOTICE file and without additional provisions) in my web project. For this end, I made a package of webfonts based on a subset ...
0
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1answer
965 views

When is Nodemailer not free?

I was looking into using Nodemailer in an application of mine and was wondering when isn't it free and requires a license. http://nodemailer.com/about/license/ I have tried reading over the doc but ...
0
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1answer
124 views

Can I make a closed-source game if part of it utilizes a EUPL-licenced code?

I want to make an app game in which I make use of a code that is licensed under the EUPL. The code will probably make up about 10 to 20 percent of the game's entire code (the rest will be original ...