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Questions tagged [assets]

The tag has no usage guidance.

0
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2answers
29 views

Open-source project and assets

There is open-source project under GPL 3 hosted on GitHub. The project contains source code and assets (images, sounds etc.). Can I legally use only assets (without soruce code) for custom, commercial ...
1
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1answer
64 views

Can I use small part of graphic in my GitHub project? [closed]

I am trying to make my small open-source web project for training purpose and put it on GitHub. I wanted to use frame from the existing game, but I don't know if I will have any issues from it. ...
3
votes
1answer
291 views

Can a video game have a GPL licensed engine and GPL-incompatible licensed assets? What about scripts?

I've heard that it's possible to use a GPL game engine that interprets/loads/JITs a so-called Game Pack which contains all the important game files such as sprites, sounds, music, levels, missions, ...
5
votes
2answers
129 views

Software license that says “you can use this source code commercially as long as you don't also use any of the included art assets”?

I want to put the source code of a game out there with the stipulation that people are not allowed to use any of its art assets commercially. I'd also require attribution. Mods distributed for free ...
0
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1answer
41 views

May I Use Graphics From Proprietary Games in FOSS?

May I use images made from NES game screenshots (Mario, Pac-Man) in an Open Source Project? E.g. these are for "Error happened" events: Notes: Pac-Man seems to be not from a game screenshot, but ...
7
votes
2answers
620 views

Which standard copyleft licences can be applied to Unity assets?

I would like to release a framework for Unity under a copyleft licence but have some concerns. My goal is for people to be able to use the framework to develop their own projects and only be required ...
7
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3answers
65 views

What benefits would there be *for me* to freely license the code of my project but not the assets?

It is not uncommon for the source code of projects to be released, but not the assets. Examples include Doom and Quake and many other games. Now there are many good reasons to do this for the benefit ...