I've recently completed my first "real" game and although it's not much I'd like other people to be able to play it without having to compile from source and satisfy dependencies on their own. I managed to create a statically linked executable on my Debian system by linking to:
-l ncurses
-l tinfo
This is a Debian quirk apparently where you have to specify both for it to work. tinfo is part of the ncurses ecosystem. I did some poking around and ncurses seems to have a very permissive license but there's something in there about a copyright notice that I wasn't able to make much sense of.
Am I required to copy-paste it somewhere in my game in order to distribute it? I want some of my less technologically savvy friends to be able to play it but I don't want to distribute anything until I know I'm doing it right. If someone could take the time to break this down for me in dummy terms I'd really appreciate it.
For the source code for the game itself (which is entirely my own) I've gone with the Unlicense, which I've been led to believe is compatible with the permissive license used by ncurses. I'm not very savvy when it comes to open source licenses which is part of the reason I use the Unlicense for my own work. I just want people to be able to use my stuff. I'd appreciate any advice on how to proceed without running afoul of the way things should be done.