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Recently I have been to open-source stuff and most of the time I license my projects under MIT License.

While open-sourcing projects, how do I "exclude" certain files and assets like "logos", "databases",etc from being open-sourced (Other words my Intellectual property) ? Like For Eg. If we have a built open source game lets say. How do I prevent game graphics, avatars, etc from being open-sourced but allow the game engine to be open source?

Note: I have read this How to chose a open source license And also this Open Source Definition.

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    I've reopened your question (as you removed the part that was an overt duplicate). But could you please read Proprietary resources in GPLv3 project and let us know whether it answers your question, and if not, what remains unanswered? Note that although that question specifically addresses GPL+proprietary, the answers apply equally to MIT+proprietary.
    – MadHatter
    Dec 5, 2022 at 15:10
  • @MadHatter Thanks for your response, The question you mentioned talks about logos specifically, and trademarking them, Or storing them in a separate location. But in my case I need these graphics if possible to be in the same folder structure. Also what if I have a program requiring a data set to run, For eg. weather details of 2021. I Don't want this to be given under MIT license, but the application itself which runs on this data set. The user if he wants can upload/use a new dataset of weather details of 2023 if he wants which is owned by him. Dec 6, 2022 at 13:32
  • Also I majorly use Github for Open-Sourcing, so if the response could be oriented towards its implementation in that, then it would be more helpful for me. Dec 6, 2022 at 13:34
  • You might find this question and answer helpful, which deals with different parts under different licenses: opensource.stackexchange.com/questions/13285/… Dec 6, 2022 at 15:42

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