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A while back I made a game and uploaded it's project files on Github and added a MIT license to it. So I was just looking at it and realized that the font I am using in it had some sort of license file included in it when I first downloaded it. And in my github project, I forgot to add that license file. Nevertheless, I went to Google fonts from where I downloaded the font. It was this one -

https://fonts.google.com/specimen/Open+Sans

And it has an Apache License, Version 2.0. But the thing is that in the license file there is this field where I don't understand what it says. It seems like it is asking us to write our name, their name or what. It is very confusing. Also it asks for a notice, which I kinda get it. But still I am very confused how to add it to my project. Because I don't want to get into any legal trouble. So can I just put the license text file into the folder of the fonts?

But the problem is in the license, nowhere it says it is of Google or Open Sans. That's the thing. The license included with the fonts, looks more of like a blueprint to me.

And talking of that, I also realized that since I made this game using Godot Engine which is under MIT license. So I assume I have to put the license of that as well? So how will I add it??

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  • Where is the license file?
    – user253751
    Nov 11 '20 at 17:24
  • If you'll download the font from the link provided, there would be a zip file. In there you will see the font's Apache license. Problem is that in the ending paragraphs, there is this line - "Copyright [yyyy] [name of copyright owner]" which makes no sense. I don't know what to do with it. It rather seems like a blueprint to me. Nov 11 '20 at 18:16
  • In the ending paragraphs where it says "HOW TO APPLY THE APACHE LICENSE TO YOUR WORK"?
    – user253751
    Nov 11 '20 at 18:19
  • Yes after that paragraph only! Nov 11 '20 at 18:33
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    This part of the license tells you HOW TO APPLY THE APACHE LICENSE TO YOUR WORK. Are you trying to APPLY THE APACHE LICENSE TO YOUR WORK?
    – user253751
    Nov 11 '20 at 18:44

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