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Apr 18 at 21:33 comment added timday @PhilipKendall The answer to this question opensource.stackexchange.com/questions/8674/… makes it clear to me an iOS app based on GPL Qt would be no-go on the app store.
Apr 18 at 21:26 comment added timday @ecm: Hmmm... interesting. Think I let myself get too distracted by all the CC stuff in those linked questions in the first couple of comments and focussed too much on that. The Doom model might be a good one, although it might be more plausible for our app if the data was more separated out than it is currently (a mess of Qt rc files and hardwired paths to them and their contents in the code). Are you aware of any GPLed SW on the iOS appstore which uses that sort of licensing model? (Especially if it bundles "content" with the app and doesn't rely on a subsequent download.)
Apr 18 at 16:53 comment added ecm "further reading on the compatibility (or not) of the various CC licenses with the GPL helped clarify what's considered acceptable." Actually, if you read my first comment I noted the data license need not be GPL-compatible. The free software Doom games are a good example of this; their level data is incompatible to the GPL.
Apr 18 at 14:50 comment added timday @Brandin: the "content" is basically a big .zip of text, image and video files. But those get "baked in" to the app bundle in the form of Qt resource files. I suppose if we made the content separate from a FOSS "player" app and they were something you had to go and download separately and then the player app accessed them it'd be a different story (more like how open source Doom does things, with its still separate .wad content file?) But user convenience on iOS pretty much demands including them all in the app bundle.
Apr 18 at 14:37 history edited timday CC BY-SA 4.0
More detail in update
Apr 18 at 14:32 comment added timday @PhilipKendall That's a good point! I hadn't heard much about that issue in years and just assumed it had gone away... but apparently not. What might have changed is that Apple no longer proactively ban GPLed SW "on sight", but they certainly respond to authors of GPLed SW's requests to take down infringing apps. Interesting read at news.ycombinator.com/item?id=26482952 .
Apr 18 at 14:23 history closed Philip Kendall
Mureinik
Bart van Ingen Schenau
Martin_in_AUT
CommunityBot
Duplicate of Is data part of corresponding source for GPL 3?
Apr 18 at 14:22 history edited timday CC BY-SA 4.0
Add an update
Apr 16 at 11:55 comment added Brandin If the end-users rebuild the open source app from sources themselves, then would they be able to still open the proprietary content (assuming they have a valid license/account/subscription)?
Apr 13 at 10:41 review Close votes
Apr 18 at 14:27
Apr 13 at 10:24 comment added Philip Kendall Separately from the "GPL and data" issue, you probably also need to worry about whether you can put GPL software on the App Store at all.
Apr 13 at 10:23 comment added Philip Kendall I agree with @ecm in that I feel this is covered by Is data part of corresponding source for GPL 3?; if you feel it doesn't, please explain what you still need clarity on.
Apr 12 at 20:57 comment added ecm It is generally possible to license your program under (L)GPL but data under another (incompatible) license. This is often done for video games. Quick search found this: opensource.stackexchange.com/questions/13317/…
S Apr 12 at 16:27 review First questions
Apr 17 at 6:12
S Apr 12 at 16:27 history asked timday CC BY-SA 4.0